This is a Zettelkasten, which is a note taking system seeking to deeply integrate ideas together rather than merely record information.
Topics of current interest.
Top-level categories.
- The Zettelkasten.
Recently added.
2024-12-28
2024-09-29
- Five Whys is a cause analysis technique.
- Fishbone diagrams show cause and effect.
- Porter’s Five Forces.
- PESTEL analysis.
- SWOT analysis.
- Analysis.
- The scientific method.
- Template for decision making and analysis.
2024-09-23
Zettelkasten index.
A.
- ARIA.
- Acceleration (physics).
- Accountability and responsibility.
- Agile.
- Alertness.
- Analysis.
- Anxiety.
- Applied science.
- Autonomy.
B.
- Biology.
- Black holes.
- Brain chemistry.
- Brain physiology.
- Brains.
- Brainstorming.
- Buffer.
- Burnout.
- Business psychology.
- Business qualities.
- Business.
C.
- CQRS.
- Career pathing.
- Chesteron’s Fence.
- Change, leading.
- Charts.
- Clarity.
- Code review.
- Cognition.
- Cognitive biases.
- Collaboration.
- Color.
- Communication.
- Computer science.
- Conflict.
- Consciousness and metaconsciousness.
- Consciousness.
- Constraints.
- Continuous improvement.
- Creativity.
D.
- Databases.
- Decision making.
- Defects and bugs.
- Delegation.
- Design.
- Developer experience.
- Diagrams.
- Directors of engineering.
- Distractions
- Domain-driven design.
E.
- Economics.
- Education.
- Effectiveness.
- Efficiency.
- Ego.
- Elixir.
- Emotions.
- Empathy.
- Engineering and technology.
- Engineering levels.
- Engineering management.
- Essentialism.
- Estimation.
- Event-driven systems.
- Executive presence.
- Expectation management.
- Expectations.
- Experimentation.
- Eyes.
F.
- Fairness.
- Feedback giving and sharing.
- Flow (of work).
- Focus.
- Fogg behavior model.
- Force (physics).
- Formal science.
G.
H.
I.
J.
K.
L.
- Language (human).
- Languages (computer).
- Leadership.
- Learning.
- Life design.
- Life purpose.
- Light.
- Liminal thinking.
- Linguistics.
M.
- Macroeconomics.
- Management information systems.
- Management, business.
- Management, engineering.
- Management, knowledge.
- Management, manager.
- Management, people.
- Management, product.
- Management, project.
- Management, relationship.
- Management, team.
- Mathematics.
- Meetings.
- Mental limitations.
- Mental phenomenae and biases.
- Mentorship.
- Metrics and measurements.
- Microeconomics.
- Micromanagement.
- Mindfulness and meditation.
- Mirror neurons.
- Mobile design.
- Models.
- Momentum (physics).
- Morning routine.
- Motivation and behavior.
- Mythology.
N.
O.
- OTP (Elixir).
- Observability.
- OKRs.
- Opportunity cost.
- Organizational design.
- Organizational health.
- Organizational strategy.
- Organizational values.
- Organizations.
- Ownership.
P.
- People management.
- Perception.
- Performance management.
- Personal framework.
- Philosophy.
- Photography.
- Physics.
- Planning.
- Political science.
- Postgres.
- Presentations.
- Problem solving.
- Product management.
- Project management.
- Psychological safety.
- Psychology.
- Purpose.
Q.
R.
- RASCI/DACI.
- Remote work.
- Resentment.
- Resource utilization.
- Retrospectives.
- Risk assessments.
- Roadmapping.
S.
- SCARF.
- Scrum.
- Sessions.
- Shame.
- Social behavior.
- Social science.
- Society.
- Sociology.
- Software architecture.
- Software development methodology.
- Software engineering framework.
- Software engineering.
- Space science.
- Spotify model.
- Stability.
- Stakeholders.
- Standups.
- Statistics.
- Status reporting.
- Status.
- Stress.
- Subconscious.
- Supernovae.
- System qualities.
- Systems science.
- Systems thinking.
T.
- TASC.
- TDD.
- Teaching.
- Team dysfunction.
- Team health.
- Team management.
- Team process.
- Teams.
- Tech debt.
- Tech leads.
- Technical quality.
- Testing.
- Time management/productivity.
- Triadic thinking.
- Trust.
U.
V.
- Values, organizational.
- Values, personal.
- Velocity (agile).
- Velocity (physics).
- Visual arts.
- Visualization (mental).
- Vulnerability.
W.
X.
Y.
Z.
Miscellaneous.
- 1:1s.